Wouldn't it be great if your learners were more engaged?

Engaging Learning | Deliberate Creativity | Gameful Experiences

Places you may have seen me:

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What are people saying?

The 4 C's of Course Design sparked a fire in our faculty. The gamification approach provided the tools needed to facilitate collaborative lesson planning for active learning for both traditional and online active learning that generated not only deep-thinking lessons for students but also lessons instructors will love teaching. After playing, the faculty was energized and primed to share their passion for their subject matter with students in new and innovative ways. I am so grateful for Valary and her genius professional learning games that make faculty fall in love with lesson planning!" Dawn Dunaway, Instructional Designer, Gadsden State Community College

How is it possible that I left an hour-long session with (checks notes) more than 11 morsels for the mind? This was one of those rarified & distilled 'after-school specials' that will affect my practice for years to come. I immediately scanned my notes and sent them to the instructional leaders in my district after the session." Matthew Craig, Digital Fabrication Specialist, @choochupacabra

Valary didn't spend more time than was necessary to get us going. She welcomed us and eased into the objective, addressed a concept and got us talking, then led us on our merry way to work together. How she facilitated dialogue and helped generate ideas is the magic to her special sauce: it didn't feel like we were doing it -- we just did." Renard Boissiere, Jr., Educator, NOLA

Shiny Ideas that Caught My Attention

Shiny Ideas that I Am Working On

Creativity on Hand - More Dates Coming Soon

The challenges life throws at you won’t wait for a creativity workshop or a strategic planning meeting. Learning how to find new and effective solutions in the heat of the moment is what “Creativity on Hand” is all about. This two-hour session will teach you a simple and repeatable method for creativity using common objects and materials you have on hand.

This course is co-created by Valary Oleinik and Jimbo Clark. It draws upon their years of experience in driving, inspiring and managing innovation in their own organizations, and for companies around the globe.

 
 

Looking for a new option for designing gamified solutions?

I recently ran a rapid prototyping session to help you see how quickly you could get started gamifying learning solutions and get more engaging and effective results for your learners at Learning Solutions. In less than one hour we came up with truly viable prototypes that could be built out, playtested, and iterated into amazing learning experiences. If you would like to learn more or have me run a gamified design sprint with your team, contact me.

This is also part of the one or two-day Gamification Jumpstart program. 

 

FUNuary will soon be year-round

By the end of February, many of us are tired of winter and ready for something new, so I usually run the FUNuary challenge in February or March. But then I realized that any month can be FUNuary, so I've brought this program back by popular demand. It is a fun, quick, and quirky creative adventure. 20 Challenges with 1 Goal in mind. Be gameful, explore your creativity, and unleash some fun! This year FUNuary is on a new platform with new bonuses and a very special price. Instead of the previous $97, you will only pay $21 if you register now. You will get an all-access pass complete with free upgrades and additional bonus content as it gets added to this ongoing program.

 

Here is a sampling of some recent live and recorded appearances, for more information visit my About Me page.