So what's the connection between the two?
They can really be two sides of the same coin. Heads or the front, user-facing side is where you find the gamification. A gamified learning experience gives you a design that really focuses on the learners and how to best get them from point A to point B while giving them lots of feedback along the way.
Tails is the back-end which, particularly if you are using a digital system, likely means a treasure trove of data that can be collected and used to provide feedback, not only the learners but to the designer and instructors. But, sadly, that doesn't always happen.
The key section of the article that triggered my thoughts was a list of three areas it suggested that learning analytics designers need to consider:
- Make sure that the information that is collected is useful to the teachers;
- Think about how and what intervals to collect information; and
- Build a system that enables teachers to make the data actionable.